Design Sprint
UI/UX Design
Team Project
Role
UI UX Designer
Interviewer
Duration
2 weeks
Tools
Figma, Adobe Firefly
Zoom, Slack
Team
4 members
Overview
Get teenagers motivated to keep healthier habits without any pressure
This project aimed to create the habit tracking app, helping teenagers to manage their daily routine through gamification feature. Our target audience is teenagers aged 13-17, struggling to focus on their school works easily distracted by social media. As a UI UX Designer and interviewer, I contributed to research competitors, create mood board, mock-up and conduct usability testing. The project followed a design sprint process from research, ideate, wireframe, prototype and usability testing.
Problem Statement
Create a health and wellness app that encourages teenagers to adopt healthier habits by addressing their lack of motivation and engagement with existing apps.
Process of Design Sprint
Sketch
Sketch Out Ideas Visually
Decide
Decide on the Best Solution
Prototype
Turn Best Solutions into a Realistic Prototype
Test
Conduct Usability Testing of Prototype
Takeaways
Design Sprint Challenges and Teamwork
Successfully completed design sprint process within limited time.
Teamwork and organization maintained.
Learned design sprint flow.
Used 4-step sketch for solution writing.
Active participation and diverse perspectives pushed project forward.
Strengthened design sprint skills and emphasized collaboration and diverse perspectives.
Looking forward to applying insights to future projects.












